AI Insights · Timothy · January 2024
Top 5 Hypercasual Games in Saudi Arabia Q4 2023
Discover the performance trends of the leading hypercasual games on a unified platform in Saudi Arabia during Q4 2023.
During the fourth quarter of 2023, the hypercasual gaming scene in Saudi Arabia saw significant activity. Here, we analyze the performance trends of the top five hypercasual games, focusing on weekly downloads, revenue, and active users. The data is sourced from Sensor Tower, and more in-depth insights can be found on their platform.
Bus Simulator : Ultimate from Zuuks Games saw a varied performance. Weekly downloads peaked at nearly 14K in early December, tapering off to around 7.9K by the end of the quarter. Revenue fluctuated, reaching a high of approximately $620 in late October, with a notable dip to $357 in late November. Active users began at 39.5K in late September, peaking at 46.6K in early December before declining to approximately 33.7K by the quarter's end.
Burger Please! by Supercent, Inc. demonstrated strong engagement. Weekly downloads soared to over 61K in mid-November, then gradually decreased to around 14.5K by late December. Revenue remained relatively stable, averaging around $354, with a slight drop to $189 in the final week. Active users consistently hovered around 700K, peaking at 763K in late November.
Kick Giant: Assassin Master from Pixeland LLC showed modest performance. Downloads reached a high of 1.8K in mid-December but fell back to 811 by the end of the quarter. Revenue peaked at $444 in the final week, while active users rose steadily from 3K in late September to over 5.3K in mid-December, before settling at 4.4K by the end of the quarter.
Ball Blast Cannon blitz mania by Voodoo experienced consistent engagement. Weekly downloads fluctuated, peaking at 2.4K in mid-November. Revenue hit a high of $474 in the last week of December. Active users remained stable, averaging around 45K, with a slight peak to 48.4K in late November.
Drop Merge® : Number Puzzle from SUPERBOX. Inc showed a decline in engagement. Downloads peaked at 2.7K in mid-November, dropping to 722 by the end of December. Revenue saw a peak of $467 in the last week of December. Active users started at 7.4K in late September, peaking at 8.2K in late November, and then declining to 5.8K by the quarter's end.
For more detailed insights and data on these top-performing hypercasual games, visit Sensor Tower.